RESEARCH THEMES 

3D GEOVISUALIZATION RESEARCH

Archaeological geovisualization
Environmental visualization
Geomatic visualization
Hydrogeological visualization
Marine debris visualization
Risk perception analysis
Strategic visualization
Tsunami simulation & visualization
Time-space visualization

SPATIAL INTERFACE TEHNOLOGY R&D

Augmented spaces
Geospatial gaming
Geospatial tangible augmented reality / GeoSTAR
Geovisual analytics
Mixed reality environments
Mobile geospatial augmented reality / MAR
Serious game engines
Situated simulation
Virtual environments

PROJECTS 

CLIVE - INTERACTIVE 3D VISUALIZATION OF SEA LEVEL RISE & COASTAL EROSION FOR PEI

CLIVE (CoastaL Impact Visualization Environment) is a new interactive climate change/sea level rise/storm surge visualization tool. The tool, Coastal Impact Visualization Environment, or CLIVE, is a collaborative research initiative connecting UPEI’s Climate Research Lab (led by Dr. Adam Fenech) with SFU’s Spatial Interface Research Lab (led by Dr. Nick Hedley). A team of 4 researchers are responsible for the design, development, science and visualization behind CLIVE: Dr. Nick Hedley; Dr. Adam Fenech; Alex Chen (SIRL) and Andrew Doiron (UPEI).

CLIVE allows stakeholders to interactively explore the province of PEI's coastlines, and interactively explore climate change, sea-level rise and storm surge scenarios. Significantly, users can interactively select, toggle on/off, view and compare various scenarios of coastal vulnerability using real data and climate models (UPEI has a very large collection of climate data and climate models).

Using this 3-D geo-visualization platform, CLIVE can communicate the future outcomes of global environmental change due to coastal erosion and thermal expansion from the oceans derived from the future projections of climate change in a visual setting. It can also incorporate the current strategies for adapting to these changes including set-backs, armouring or mitigation approaches. This platform uses a spatial analysis-enabled, user-driven virtual environment allowing new kinds of geovisual analytical experiences such as ‘non-linear geo-movies’ enabling users to explore past and future scenarios of climate change impacts using real data and models, in either abstract of photoreal visualizations. The platform architecture is also designed to be used in situ. Using the location-awareness of mobile devices, our system will ultimately enable citizens to be able to visualize past, present and future coastline scenarios while standing in the real world.

Our primary objective is to engage citizens, communities, policy makers and other stakeholders by connecting science, environment and society using interactive environmental change visualization environments.

We aim to demonstrate and deliver innovative ways to address Canada's coastal challenges through agile geovisual interfaces that combine climate models and environmental data with geovisualization interfaces. It is also our aim to demonstrate the potential for researchers, citizens, communities and governments to build agile networks to mitigate the environmental challenges faced by Canada’s coastlines.


SFU Public and Media Relations release here.
Images here.
Coverage by PEI News outlet The Journal Pioneer.

For more information, please contact:

Dr. Nick Hedley SFU Spatial Interface Research Lab hedley@sfu.ca

Dr. Adam Fenech UPEI Climate Lab afenech@upei.ca


NEW CITIZEN MARINE DEBRIS TRACKING APP 

Introducing Coastbuster! Developed by Ocean Networks Canada in collaboration with Simon Fraser University's Spatial Interface Research Lab, Coastbuster allows volunteers and residents of coastal communities to gather evidence of tsunami debris and share this information using social networking tools. The mobile tracking app is simple to use and supports coordinated debris-location efforts along the Pacific coast from Oregon to Alaska.

Tsunami visualization & interface research



UkeeSIM is a prototype taskable virtual environment with a fully 3D representation of the town of Ucluelet BC, including topography, bathymetry, buildings and vegetation. Computational fluid dynamics simulations can be run in this environment. The objective of this interface is to enable planners and citizens to explore how different tsunami scenarios may play out in this community.


Virtual Ucluelet is an explorable, interactive virtual version of the town of Ucluelet BC, running on a 3D game engine. By contrast with UkeeSIM, this environment support individual and collaborative exploration of a virtual version of Ucluelet, before, during and after a tsunami event.. The interface is intentionally designed to support freeform user actions - as a way to introduce citizens to the symptoms of tsunamis in the context of their own community, and from a first-person perspective.
 
     (research funded by Geomatics for Informed Decisions / GEOIDE NCE)
     
Key partners in this project: District of Ucluelet; BC Provincial Emergency Program

Hydrogeological visualization & interface research

Part of the following CWN NCE research project:
"A Basin Approach to Groundwater Recharge in the Okanagan: Bridging the Gap between Science and Policy"    
(funded by Canadian Water Network / CWN NCE)