RESEARCH

3D GEOVISUALIZATION RESEARCH

Environmental visualization
Geomatic visualization
Hydrogeological visualization
Strategic visualization
Tsunami simulation & visualization
Time-space visualization

SPATIAL INTERFACE TECHNOLOGY R&D

Augmented spaces
Geospatial gaming
Geospatial tangible augmented reality / GeoSTAR
Mixed reality environments
Mobile geospatial augmented reality / MAR
Serious game engines
Virtual environments

PROJECTS

Tsunami visualization & interface research



UkeeSIM is a prototype taskable virtual environment with a fully 3D representation of the town of Ucluelet BC, including topography, bathymetry, buildings and vegetation. Computational fluid dynamics simulations can be run in this environment. The objective of this interface is to enable planners and citizens to explore how different tsunami scenarios may play out in this community.


Virtual Ucluelet is an explorable, interactive virtual version of the town of Ucluelet BC, running on a 3D game engine. By contrast with UkeeSIM, this environment support individual and collaborative exploration of a virtual version of Ucluelet, before, during and after a tsunami event.. The interface is intentionally designed to support freeform user actions - as a way to introduce citizens to the symptoms of tsunamis in the context of their own community, and from a first-person perspective.
 
     (research funded by Geomatics for Informed Decisions / GEOIDE NCE)
     
Key partners in this project: District of Ucluelet; BC Provincial Emergency Program

Hydrogeological visualization & interface research

Part of the following CWN NCE research project:
"A Basin Approach to Groundwater Recharge in the Okanagan: Bridging the Gap between Science and Policy"    
(funded by Canadian Water Network / CWN NCE)
 

           

Avalanche hazard visualization & interface research

          

Topographic visualization of National Parks using GeoSTAR

           

Visualization of underwater marine reserves using 3D virtual environments



PUBLICATIONS

Refereed Journal Articles:

Hedley, N. 2009. Real-time reification: how mobile augmented reality may redefine our relationship with geographic space. Lecture Notes in Geoinformation and Cartography. Springer. (Forthcoming,  August 2009.)

Hedley, N. 2009. Unlocking the third dimension in 3D time-space visualization. Accepted for publication in Cartography and Geographic Information Science. (Publication anticipated early 2010.)

Shelton, B. E. & Hedley, N. R. (2003). Exploring a Cognitive Foundation for Learning Spatial Relationships with Augmented Reality. Technology, Instruction, Cognition and Learning, Volume 1, No. 4. Philadelphia, PA: Old City Publishing.

Hedley, N., Billinghurst, M., Postner, L., May, R. and Kato, H. (2002). Explorations in the use of Augmented Reality for Geographic Visualization. Presence, 11(2), 119-133. MIT Press.

Slocum, T. A., Blok, C., Jiang, B., Koussoulakou, A., Montello, D.A., Fuhrmann, S., and N.R. Hedley. (2001). Cognitive and Usability Issues in Geovisualization. Cartography and Geographic Information Science, Volume 28 (1): 61-75.

Hedley, N.R., Drew, C.H., Arfin, E., and A. Lee. (1999). Hagerstrand Revisited: Interactive Space-Time Visualizations of Complex Spatial Data. Informatica, Volume 23 (4): 155-168.

Refereed Papers in Conference Proceedings:

Hedley, N.R. (2003) Empirical Evidence for Advanced Geographic Visualization Interface Use. Proceedings of the 2003 International Cartographic Association’s International Cartographic Congress (ICC 2003), August 10-16 2003, Durban, South Africa.

Woolard, A., Lalioti, V., Hedley, N.R., Carrigan, N., Hammond, M., and J. Julien. (2003). Case Studies in the Application of Augmented Reality in Future Media Production. 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 7-10 October 2003, Tokyo, Japan. IEEE Computer Society 2003, ISBN 0-7695-2006-5: 294-295.

Campbell, B.D., Collins, P., Hadaway, H., Hedley, N.R. and M. Stoermer. (2002). Web 3D in Ocean Science Learning Environments: Virtual Big Beef Creek. Proceedings of the 7th International Conference on 3D Web Technology (Web3D 2002), February 24- 28, 2002, Tempe, AZ. Sponsored by ACM SIGGRAPH and the WEB3D Consortium, in cooperation with Eurographics.

Shelton B.E., and Hedley, N.R. (2002) Using Augmented Reality for Teaching Earth-Sun Relationships to Undergraduate Geography Students. Proceedings of the First IEEE International Augmented Reality Toolkit Workshop, Darmstadt, Germany, September 2002. ACM Press.

Hedley, N.R., Postner, L., Billinghurst, M. and R. May. (2001). Collaborative AR for Geographic Visualization. Proceedings of the Second International Symposium on Mixed Reality, Yokohama, Japan, March 14-16, 2001. The Virtual Reality Society of Japan: 11-18.

Winn, W., Windschitl, M. and N. R. Hedley. (2001b). Learning Science in an Immersive Virtual Environment. American Educational Research Association (AERA) Annual Meeting 2001, Seattle, March 2001.

Winn, W., Windschitl, M. and N. R. Hedley. (2001a). Using immersive visualizations to promote the understanding of complex natural systems: Learning inside virtual Puget Sound. Paper presented at the annual meeting of the National Association for Research on Science Teaching (NARST), St. Louis, Missouri, March, 2001



MEDIA COVERAGE

Vancouver Sun article:      "Sophisticated new tools help students"         August 15, 2006. [link]

[being updated ... a fuller list will be available soon]